Sense & Sensibility

Research Consciousness Qualia Qualia are private and subjective experiences that exist in the human mind. They can be described, but not accurately enough for another individual to know what the experience is like. Common examples of this are the smell of coffee or the taste of an orange. The best way we can describe these … Continue reading Sense & Sensibility

Design Domain II

Summary Inspired by the themes of playbour and gamification, The Bureaucrat’s Battle aims to explore the bureaucracy of war. The video game Papers, Please, has the player act as an immigration officer in a fictional, cold-war era country. Through the basic and repetitive task of checking immigrants’ passports, the player is bombarded with moral dillemas … Continue reading Design Domain II

Design Domain I

Research & Ideas Theme Game: games, gaming and gamification Scenarios: role-playing, rule-breaking, improvising, quick prototyping New Perspectives: exploring things and places in new, imaginative and/or alternate ways Freedom: risk-taking and experimentation in materials, methods and processes   Although I am a bit uneasy about using art school projects to put in a portfolio for jobs, … Continue reading Design Domain I

Audio Visual

Research & Reference Robert Hodgin- Magnetosphere (iTunes Visualiser) The magnetosphere was originally a Processing sketch that visualised music. Apple later commissioned The Barbarian Group to port it to C++ to exist in iTunes. From observing the video, it looks as though there are two spheres (positive and negative) that are attracted to one another. … Continue reading Audio Visual

Mobile Sensors

Final Piece This project looks into the crossover between surveillance capitalism and sense data. As mobile devices become more advanced, their sense capabilities improve through higher quality cameras, location tracking etc. This, in turn, allows for more detailed data to be collected and therefore build a clearer image of consumer behaviour. This allows for … Continue reading Mobile Sensors

Hello World 2019-2020

Synaesthesia Book Synaesthesia is a phenomenon that occurs when "stimulation of one sensory modality automatically triggers a perception in a second modality, in the absence of any direct stimulation to this second modality". The most common form of synaesthesia is coloured-hearing when the sight of colour triggers a noise. The earliest documentation of this experience … Continue reading Hello World 2019-2020