Research Consciousness Qualia Qualia are private and subjective experiences that exist in the human mind. They can be described, but not accurately enough for another individual to know what the experience is like. Common examples of this are the smell of coffee or the taste of an orange. The best way we can describe these … Continue reading Sense & Sensibility
Category: Year 3
Design Domain II
Summary Inspired by the themes of playbour and gamification, The Bureaucrat’s Battle aims to explore the bureaucracy of war. The video game Papers, Please, has the player act as an immigration officer in a fictional, cold-war era country. Through the basic and repetitive task of checking immigrants’ passports, the player is bombarded with moral dillemas … Continue reading Design Domain II
Data Visualisation
Research Hans Rosling's 200 Countries, 200 Years, 4 Minutes The graph displays health against wealth, in the form of lifespan against income in an attempt to depict a country's quality of life. Each country is represented by a circle; its size showing its population and colour showing its continent. The graph refreshes every frame to … Continue reading Data Visualisation
Design Domain I
Research & Ideas Theme Game: games, gaming and gamification Scenarios: role-playing, rule-breaking, improvising, quick prototyping New Perspectives: exploring things and places in new, imaginative and/or alternate ways Freedom: risk-taking and experimentation in materials, methods and processes Although I am a bit uneasy about using art school projects to put in a portfolio for jobs, … Continue reading Design Domain I
Physical Expressions
Research and Initial Ideas Launch I missed the launch for physical expressions as I was at NEoN in Dundee. I will have to piece together the information from the workshops over the past day. Looking at the Arduino code files, I can see that we used servo motors. After learning how to use them in … Continue reading Physical Expressions
Audio Visual
Research & Reference Robert Hodgin- Magnetosphere (iTunes Visualiser) The magnetosphere was originally a Processing sketch that visualised music. Apple later commissioned The Barbarian Group to port it to C++ to exist in iTunes. https://vimeo.com/8581392 From observing the video, it looks as though there are two spheres (positive and negative) that are attracted to one another. … Continue reading Audio Visual
Graphic Narratives
Research I created a shared Google Drive folder where our group can share any research or development work. Inside this, there is a post-WW1 timeline of events that are relevant to Central Station. Our plan is to make a nice comprehensive timeline, and then pick out the most interesting/ important parts. After a discussion … Continue reading Graphic Narratives
Mobile Sensors
Final Piece https://youtu.be/RAd3dnwnWFA This project looks into the crossover between surveillance capitalism and sense data. As mobile devices become more advanced, their sense capabilities improve through higher quality cameras, location tracking etc. This, in turn, allows for more detailed data to be collected and therefore build a clearer image of consumer behaviour. This allows for … Continue reading Mobile Sensors
Hello World 2019-2020
Synaesthesia Book Synaesthesia is a phenomenon that occurs when "stimulation of one sensory modality automatically triggers a perception in a second modality, in the absence of any direct stimulation to this second modality". The most common form of synaesthesia is coloured-hearing when the sight of colour triggers a noise. The earliest documentation of this experience … Continue reading Hello World 2019-2020